Virtual Production and the use of game engines in pushing dynamic environments into film production has captured the imagination of the traditional film industry, and the Unreal Engine from Epic Games is the primary game engine technology that enables this work. Epic's Unreal Fellowship started in 2020, and offers experienced professionals in the Media & Entertainment space an intensive and deep 5-week training in the engine, and each participant produces a complete animated short to graduate from the Fellowship. The results have to be seen to be believed.
This panel is a conversation with Brian Pohl, Academic Dean of the Unreal Fellowship and a Technical Program Manager at Epic Games. Brian has a unique perspective on this, having cut his teeth at LucasFilm in the Art Department managing Pre-vis for many projects over many years. We will be talking with Brian about his career, how it lead to work for a games company, and what the Fellowship and Unreal are all about.