85% of the jobs that will exist in 2030 haven't even been invented yet. According to HuffPost Business, “the pace of change will be so rapid that people will learn 'in the moment' using new technologies such as augmented reality and virtual reality. The ability to gain new knowledge will be more valuable than the knowledge itself.” In order to prepare students for STEM careers related to the creative media industry (i.e.. marketing, media, AR/VR production, and esports) instructors and students need to know the opportunities that exist and next steps after high school. In addition to career exposure, the session will identify skills the technical and critical (soft) skills needed to succeed in these emerging pathways. We will also introduce an activity youth leaders can implement for social-emotional learning in a creative way.