Problematic Use of the Internet Raising the Public Voice International Festival of Science and Arts - Shared screen with speaker view
Who can see your viewing activity?
Yes it will be available through our website
all kudos to the film crew!
thank you natalie,, we will change chat to all panellists and attendees
Hi. Quite often I hear from my clients about their dreams to ern money or win by gaming here in Lithuania.
what strikes me, is that people give up on believing in the person. The parents don't feel capable to interfere, the friend doesn't and the girlfriend doesn't. with this learned helplesness, we as psychologists are faced, when people search for help. The gamer doesn't believe in their ability to turn his live.
the alternative has to be worthile: a good social life is not interesting for people who experienced a lot of difficulties being social
very poignant insights Huub
creating a new experience that being out there can be realy fullfilling is often needed, because the remembrance of a difficult schoolperiod can block the need for being social in offline life
This argument about "social life" is MAYBE valid if person plays only singleplayer (offline video games), but what about people who play online, multyplayer games and their social life is much better because of that?
A fascinating discussion, thank you. The issue of gamers preferring their social interaction within a games, and feeling more valued than in their real life, is addressed in the excellent book 'The Midas Game' that is being discussed this afternoon. One character says that he is a 'nobody' in the real world, but is a 'hero' in the game. This narrative really strikes an accord for me, listening to this discussion, and linking the sessions together!
the fulfilment of the need of belongingnes by being in online groups and having real online contacts is a very good compensation for the lack of it in real life, BUT it is still a compensation, and most gamers know this and feel the difference. In a discussion though, they don't like to admit it.
So, it seems that having laws that regulate the mechanisms of games in order to protect users is a priority, right Morgan?
Can You give me the name of the article or send me the link about that? Where online groups are compensation, and gamers know its compensation?
Have gamers been involved in the creation of laws to regulate games functionalities that protect users? I think this discussion shows that the voice of gamers needs to be heard.
I didn't do a study on it. this is what i see in my practice the last 18 years.
Many mainstream console and PC games now, such as Call Of Duty, have previously or currently implemented a system called "Loot Boxes" which is essentially the mechanics I was talking about with Gacha games on a smaller scale and put into a larger game, they buy these boxes to get Looks for characters and weapons, I have found an EU parliament document discussing such:https://www.europarl.europa.eu/RegData/etudes/STUD/2020/652727/IPOL_STU(2020)652727_EN.pdf
In Belgium, the lootboxes are banned because of their gambling characteristics
Until there are studies about feeling the difference between online and offline friends, and that online friends are compensation for something, thats an opinion.There are many researches lately that show that people who play video games are less lonely than people who do not play video games
it is an observation, not an opinion
but I look forward to more and more research into this subject!
Thank you all. It was a pleasure.
Thank you for all your comments in the chat for this round table it has made a very interesting discussion.
Thank you for this film. I will show it to many clients.
Thank you for sharing your film with us!
Thank you all, pleasure
much humbled and very grateful to all who participated in this discussion
I feel like it has changed my perspective towards social media as i have cut down the use of my phone by half
I think part of the problem is a lack of transparency from large social media/internet companies. Their processes on these sites make it difficult for many ordinary people to change their privacy settings etc.
Agreed Laura, and how they use our data against us really. To sell us things, and keep us ‘hooked’ on their platforms. I like algorithms for helping me learn new music for example. However lack of transparency is a huge thing. And users should have more control over their date in an easier to understand way.
Now that Facebook has been acquiring other platforms (e.g. Instagram and WhatsApp) it is also increasingly difficult to 'get away' from them even without a Facebook account. I think government need to take some action in this aspect too.
you can choose all panellists and attendees for them to interact aswell
I agree with Louie. If I remember correctly, Facebook has also been involved in trying to manipulate people's emotions/mood via their FB feed, as part of a study that participants were not aware they were participating in.
I think we are having problem to apply differential preferences for social media usage. We would benefit from using social media for achieving our tasks better, faster and more efficiently, but we can't be sure are we users of social media or becoming being used by the advertisement Tsars? we won't pay much attention to ads on TV - switching it off, but social media has found outstanding model of sly and seductive advertisement - it comes as a new way of reprograming our media! every time if we check out some ads, next time our window to the world could be different, our angle of seeing the news could be shifted, trying to refocus our initial interests of homo sapiens to our revised interests of homo consumer. We need better guidelines for ourselves and also for adolescents how to keep independence of thinking, resisting to becoming mass of followers to influencers, especially if influencers are contracted by social media gurus
every times when there is a free cheese proposed, ask to yourself what would be price to pay at the end. On the other hand becoming oversuspicious has it great drawback as well - mistrasting all humanitarian efforts. How to distinguish a true gift from gift with purpose? not easy
Hats down for the honesty
Thank you Chloe for sharing.
please share the details of the meeting for early academics to join. thanks
Very well done. Thank you all!
ask me anything at my firstname.lastname@example.org
next meeting online, june 6th
The meeting will also be advertised in the Cost Action site.
Thank you, Garreth, very interesting your testimony.
joel billieux (UNIL)
Video games have the potential to fulfill a lot of basic human beings motives (social affiliation, feeling of mastery/competition, achievement, power). These are main reasons people engage in gaming, and for most without negative conséquences despite high involvement
Thank you Thomas and Stefanie for sharing your own experiences with us today, and Abi for sharing your book with us, which I really enjoyed
joel billieux (UNIL)
Indeed orsi : https://psycnet.apa.org/record/2019-69520-001
Great observations Joel and Orsolya!
ILARIA DE LUCA
Don't miss the opportunity to register to the early careers network on the study of the problematic use of internet: https://www.internetandme.eu/early-career-network-registration/
play together with your children, or try to play the game, to understand the game can help parents to understand, and can be quite good for the family atmosphere
joel billieux (UNIL)
@Hub what I will say now ;-)
I'm sorry Joël, I agree
joel billieux (UNIL)