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Problematic Use of the Internet Raising the Public Voice International Festival of Science and Arts - Shared screen with speaker view
Natalie Hall
48:43
Yes it will be available through our website
Biljana Gjoneska
01:36:19
all kudos to the film crew!
naomi
01:43:01
thank you natalie,, we will change chat to all panellists and attendees
Viktorija
01:44:22
Hi. Quite often I hear from my clients about their dreams to ern money or win by gaming here in Lithuania.
Huub Boonen
01:59:54
what strikes me, is that people give up on believing in the person. The parents don't feel capable to interfere, the friend doesn't and the girlfriend doesn't. with this learned helplesness, we as psychologists are faced, when people search for help. The gamer doesn't believe in their ability to turn his live.
Huub Boonen
02:11:03
the alternative has to be worthile: a good social life is not interesting for people who experienced a lot of difficulties being social
Biljana Gjoneska
02:11:26
very poignant insights Huub
Huub Boonen
02:12:30
creating a new experience that being out there can be realy fullfilling is often needed, because the remembrance of a difficult schoolperiod can block the need for being social in offline life
Nemanja Šajinović
02:14:22
This argument about "social life" is MAYBE valid if person plays only singleplayer (offline video games), but what about people who play online, multyplayer games and their social life is much better because of that?
Julia Jones
02:21:12
A fascinating discussion, thank you. The issue of gamers preferring their social interaction within a games, and feeling more valued than in their real life, is addressed in the excellent book 'The Midas Game' that is being discussed this afternoon. One character says that he is a 'nobody' in the real world, but is a 'hero' in the game. This narrative really strikes an accord for me, listening to this discussion, and linking the sessions together!
Huub Boonen
02:21:27
the fulfilment of the need of belongingnes by being in online groups and having real online contacts is a very good compensation for the lack of it in real life, BUT it is still a compensation, and most gamers know this and feel the difference. In a discussion though, they don't like to admit it.
celia sales
02:24:41
So, it seems that having laws that regulate the mechanisms of games in order to protect users is a priority, right Morgan?
Nemanja Šajinović
02:24:58
Can You give me the name of the article or send me the link about that? Where online groups are compensation, and gamers know its compensation?
celia sales
02:27:33
Have gamers been involved in the creation of laws to regulate games functionalities that protect users? I think this discussion shows that the voice of gamers needs to be heard.
Huub Boonen
02:27:53
I didn't do a study on it. this is what i see in my practice the last 18 years.
Morgan Griffiths
02:28:25
Many mainstream console and PC games now, such as Call Of Duty, have previously or currently implemented a system called "Loot Boxes" which is essentially the mechanics I was talking about with Gacha games on a smaller scale and put into a larger game, they buy these boxes to get Looks for characters and weapons, I have found an EU parliament document discussing such:https://www.europarl.europa.eu/RegData/etudes/STUD/2020/652727/IPOL_STU(2020)652727_EN.pdf
Huub Boonen
02:30:06
In Belgium, the lootboxes are banned because of their gambling characteristics
Nemanja Šajinović
02:34:28
Until there are studies about feeling the difference between online and offline friends, and that online friends are compensation for something, thats an opinion.There are many researches lately that show that people who play video games are less lonely than people who do not play video games
Huub Boonen
02:35:25
it is an observation, not an opinion
Huub Boonen
02:37:22
but I look forward to more and more research into this subject!
Gorast Cvetkovski
02:41:39
Thank you all. It was a pleasure.
Natalie Hall
02:41:53
Thank you for all your comments in the chat for this round table it has made a very interesting discussion.
Huub Boonen
02:41:58
Thank you for this film. I will show it to many clients.
Julia Jones
02:42:09
Thank you for sharing your film with us!
Morgan Griffiths
02:43:25
Thank you all, pleasure
Biljana Gjoneska
02:43:45
much humbled and very grateful to all who participated in this discussion
Neda Povilauskaitė
03:10:16
no
Chloe Carter
03:10:18
yes
Biljana Gjoneska
03:10:28
absolutely
Julius Burkauskas
03:10:31
Yes
victoriavargas
03:10:35
yes
Chloe Carter
03:24:06
I feel like it has changed my perspective towards social media as i have cut down the use of my phone by half
Laura Hamilton
03:28:16
I think part of the problem is a lack of transparency from large social media/internet companies. Their processes on these sites make it difficult for many ordinary people to change their privacy settings etc.
Romayne Gadelrab
03:30:21
Agreed Laura, and how they use our data against us really. To sell us things, and keep us ‘hooked’ on their platforms. I like algorithms for helping me learn new music for example. However lack of transparency is a huge thing. And users should have more control over their date in an easier to understand way.
Laura Hamilton
03:30:43
Now that Facebook has been acquiring other platforms (e.g. Instagram and WhatsApp) it is also increasingly difficult to 'get away' from them even without a Facebook account. I think government need to take some action in this aspect too.
Chloe Carter
03:49:12
you can choose all panellists and attendees for them to interact aswell
Laura Hamilton
04:02:40
I agree with Louie. If I remember correctly, Facebook has also been involved in trying to manipulate people's emotions/mood via their FB feed, as part of a study that participants were not aware they were participating in.
Zviad Kirtava
04:04:23
I think we are having problem to apply differential preferences for social media usage. We would benefit from using social media for achieving our tasks better, faster and more efficiently, but we can't be sure are we users of social media or becoming being used by the advertisement Tsars? we won't pay much attention to ads on TV - switching it off, but social media has found outstanding model of sly and seductive advertisement - it comes as a new way of reprograming our media! every time if we check out some ads, next time our window to the world could be different, our angle of seeing the news could be shifted, trying to refocus our initial interests of homo sapiens to our revised interests of homo consumer. We need better guidelines for ourselves and also for adolescents how to keep independence of thinking, resisting to becoming mass of followers to influencers, especially if influencers are contracted by social media gurus
Zviad Kirtava
04:04:50
every times when there is a free cheese proposed, ask to yourself what would be price to pay at the end. On the other hand becoming oversuspicious has it great drawback as well - mistrasting all humanitarian efforts. How to distinguish a true gift from gift with purpose? not easy
Biljana Gjoneska
04:12:23
Hats down for the honesty
Julius Burkauskas
04:12:36
Thank you Chloe for sharing.
Romayne Gadelrab
04:38:57
please share the details of the meeting for early academics to join. thanks
celia sales
04:40:53
Very well done. Thank you all!
Marta Ciambella
04:41:16
ask me anything at my emailmarta.ciambella@icloud.com
Marta Ciambella
04:41:50
next meeting online, june 6th
Marta Ciambella
04:42:04
marta.ciambella@icloud.com
celia sales
04:42:05
The meeting will also be advertised in the Cost Action site.
celia sales
06:23:21
Thank you, Garreth, very interesting your testimony.
joel billieux (UNIL)
06:40:20
Video games have the potential to fulfill a lot of basic human beings motives (social affiliation, feeling of mastery/competition, achievement, power). These are main reasons people engage in gaming, and for most without negative conséquences despite high involvement
Julia Jones
06:40:35
Thank you Thomas and Stefanie for sharing your own experiences with us today, and Abi for sharing your book with us, which I really enjoyed
joel billieux (UNIL)
06:41:45
Indeed orsi : https://psycnet.apa.org/record/2019-69520-001
Biljana Gjoneska
06:41:48
Great observations Joel and Orsolya!
ILARIA DE LUCA
07:07:26
Don't miss the opportunity to register to the early careers network on the study of the problematic use of internet: https://www.internetandme.eu/early-career-network-registration/
Huub Boonen
07:19:18
play together with your children, or try to play the game, to understand the game can help parents to understand, and can be quite good for the family atmosphere
joel billieux (UNIL)
07:19:37
@Hub what I will say now ;-)
Huub Boonen
07:19:59
I'm sorry Joël, I agree
joel billieux (UNIL)
07:20:43
joking huub