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VRアニメーションにおける「ユーザー体験」と「インタラクション」の重要性 / The Importance of User Experience and Interaction in VR Animation

・伊東ケイスケ(VRアニメーション監督 / 『Beat』監督)
・Ricardo Laganaro(監督 / 『ザ・ライン』監督)
・Charles Ayats(VR/ARインタラクティブデザイナー / 『ムンクの「叫び」VR』共同監督)

In VR animation, the user can dive into the world of the work, move around freely, and interact with the characters and objects inside. VR creators from Japan and abroad will be discussing how to design user experience and interaction for it.

・Keisuke Itoh(VR animation director / Director of "Beat")
・Ricardo Laganaro(Director / Director of "The Line")
・Charles Ayats(VR/AR interactive designer / Co-Director of "The Scream VR")
・Moderator: Nobuaki Doi(President and CEO, New Deer, Inc. / Festival director for New Chitose Airport International Animation Festival)

Feb 15, 2021 08:00 PM in Osaka, Sapporo, Tokyo

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