Working on music or sound for a video game presents many well-known technical and creative challenges. However, there are also significant differences on the business side as well. Contract terms, payments, and royalties can be very different from what a typical media composer may be accustomed to.
Join 33 year veteran of the game audio industry Brian Schmidt in this THNEA webinar as he explores the business side of working in games, what the industry trends are, the role or PRO’s, typical game audio contract terms (including what to look out for!), and the overall job market.
A Q&A discussion will follow. And remember, with all THNEA Classes and Webinars, we encourage you to engage and ask questions. We are here to provide a learning environment for viewers and members to flourish and find value through dialogue and education.