Narrative is a sequence of events or experiences. How does the form and meaning of narrative change across different media? And what makes narrative in video games, in particular, so unique?
How do nonlinear and multilinear narrative games complicate the linearity we encounter in most novels or films? How do side quests in open world games, from Grand Theft Auto V to The Legend of Zelda: Breath of the Wild, transform an overarching story into a storyworld? How do game mechanics and interactive opportunities change how we experience and interpret game narratives? How do emergent narratives, not intended by designers but created by players, in games such as The Sims or Minecraft, complicate traditional narrative hierarchies?
These questions will be the focus of an interactive online conversation with Philomena Schwab (invited) and Patrick Jagoda, moderated by Jordan Erica Webber."